File: /home/imensosw/www/imenso.co/dev/nthrive/mural/index.html
<!DOCTYPE html>
<html>
<head>
<title>Mural</title>
<meta charset="utf-8">
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="viewport" content="initial-scale=1, maximum-scale=1, user-scalable=false, minimum-scale=1, width=device-width, height=device-height">
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="stylesheet" type="text/css" href="css/style.css" />
<link rel="stylesheet" type="text/css" href="css/responsive.css" />
<script src="plugins/pixi.min.js"></script>
<script src="plugins/pixi.input2.js"></script>
<script src="plugins/pixi.TextInput.min.js"></script>
<script src="plugins/Tween.js"></script>
<script src="plugins/jquery.min.js"></script>
</head>
<body>
<script src="https://ajax.googleapis.com/ajax/libs/webfont/1.6.26/webfont.js"></script>
<script src="https://cdn.jsdelivr.net/npm/pixi-filters@latest/dist/pixi-filters.js"></script>
<script type="text/javascript">
var fontName = 'DS-Digital';
window.onload = function()
{
WebFont.load(
{
// this event is triggered when the fonts have been rendered, see https://github.com/typekit/webfontloader
active : function()
{
// let browser take a breath. Some fonts may require more room for taking deep breath
setTimeout(function()
{
// start();
}, 500);
},
// when font is loaded do some magic, so font can be correctly rendered immediately after PIXI is initialized
// fontloading : doMagic,
// multiple fonts can be passed here
custom :
{
families: [ fontName ],
urls: ['fonts/stylesheet.css']
}
});
};
</script>
<div class="main_landscap" style="display: none;"> Apologies! This game is not compatible in portrait mode. Please play on landscape mode. </div>
<div class="main">
<div class="question_area" style="display: none;">
<h6 class="question"><span>Q.<em>1</em></span>Conditions listed under some codes for which the code is assigned are</h6>
<ul class="answer">
</ul>
</div>
<div id="canvas"></div> <!-- Canvas close -->
</div><!-- main open -->
<script type="text/javascript">
var loader = PIXI.loader;
var resources = PIXI.loader.resources;
</script>
<script src="src/modernizr.custom.js"></script>
<script src="src/nthrive.js"></script>
<script src="src/DisplayObject.js"></script>
<script src="src/SGInput.js"></script>
<script src="src/SGTextInput.js"></script>
<script src="src/SGText.js"></script>
<script src="src/SGSprite.js"></script>
<script src="src/SGButton.js"></script>
<script src="src/SGDrag.js"></script>
<script src="src/SGAnimation.js"></script>
<script src="src/ScreenManager.js"></script>
<script src="src/Engine.js"></script>
<script src="src/GameScene.js"></script>
<script src="src/GameScreen.js"></script>
<script src="src/LoadingScreen.js"></script>
<script src="js/SpinCard.js"></script>
<script src="js/PlayScreen.js"></script>
<script src="src/Resources.js"></script>
<script src="src/mobileScreen.js"></script>
<script src="src/pixi-sound.js"></script>
<script src="js/start.js"></script>
</body>
</html>