MOON
Server: Apache
System: Linux e2e-78-16.ssdcloudindia.net 3.10.0-1160.45.1.el7.x86_64 #1 SMP Wed Oct 13 17:20:51 UTC 2021 x86_64
User: imensosw (1005)
PHP: 8.0.30
Disabled: exec,passthru,shell_exec,system
Upload Files
File: /home/imensosw/www/imenso.co/dev/nthrive/operation-escape/index.html
<!DOCTYPE html>
<html>
<head>
  <title>Escape Room</title>
  <meta charset="utf-8">
  <meta name="apple-mobile-web-app-capable" content="yes" />
  <meta name="viewport" content="initial-scale=1, maximum-scale=1, user-scalable=no, minimum-scale=1, width=device-width, height=device-height">
  <meta name="apple-mobile-web-app-capable" content="yes">  
  <link rel="stylesheet" type="text/css" href="css/style.css" />
  <link rel="stylesheet" type="text/css" href="css/responsive.css" />
  <script src="plugins/pixi.min.js"></script>
  <script src="plugins/pixi.input2.js"></script>
  <script src="plugins/pixi.TextInput.min.js"></script>
  <script src="plugins/Tween.js"></script>
  <script src="plugins/jquery.min.js"></script>
</head>
<body>
<script src="https://ajax.googleapis.com/ajax/libs/webfont/1.6.26/webfont.js"></script>

<script type="text/javascript">
let fontName = 'DS-Digital';

window.onload = function()
{
  WebFont.load(
  {
    // this event is triggered when the fonts have been rendered, see https://github.com/typekit/webfontloader
    active : function()
    {
      // let browser take a breath. Some fonts may require more room for taking deep breath
      setTimeout(function()
      {
      //  start();
      }, 500); 
    },
    
    // when font is loaded do some magic, so font can be correctly rendered immediately after PIXI is initialized
   // fontloading : doMagic,
    
    // multiple fonts can be passed here
    custom :
    {
      families: [ fontName ],
      urls: ['fonts/stylesheet.css']
    }
  });
};



</script>
 <div class="main_landscap" style="display: none;"> 
  Apologies! This game is not compatible in landscape mode. Please play on portrait mode.
    </div>
<div class="main">
    <div id="canvas"></div> <!-- Canvas close -->

  <div class="question_area"> <!-- question_area open -->
      <div class="q_close"><img src="images/close.png" alt="close" title="close" /></div>
    <div class="question_answer_panel">
      <div class="question_panel"><span></span>
        <i class="bonus_question">Bonus Question</i>
      </div>

      <div class="answer_panel">
        <div class="w_100">
          <div class="first">
            <div class="td"><div class="option a"><img src="images/a.png" alt="a" title="A" /></div><div class="bdr_top"></div><div class="printoption0"></div><div class="bdr_bottom"></div></div>
            <div class="td"><div class="option c"><img src="images/c.png" alt="c" title="S" /></div><div class="bdr_top"></div><div class="printoption1"></div><div class="bdr_bottom"></div></div>
          </div>

          <div class="second">
            <div class="td"><div class="option b"><img src="images/b.png" alt="b" title="B" /></div><div class="bdr_top"></div><div class="printoption2"></div><div class="bdr_bottom"></div></div>
            <div class="td"><div class="option d"><img src="images/d.png" alt="d" title="D" /></div><div class="bdr_top"></div><div class="printoption3"></div><div class="bdr_bottom"></div></div>
          </div>
        </div>
      </div>
      <div class="continue_btn texture_bg text-center" style="pointer-events: none"> 
        <a href="#">Continue</a>
        <div class="try anim_fast"><span class="try1"></span></div>
        <div class="again anim_fast"><span class="again1"></span></div>
      </div>
    </div>
  </div><!-- question_area close -->




</div><!-- main open -->
<script type="text/javascript">


let userPoint=1;
let clickPoint=2;

let quationCountDouwn_status=false;quationCountDouwn=0;user_name="character_1"; current_point=1; helpsAnimationCount=1; 
let helpsAnimationStatus=true; wrongQ=0;point_step=1;

let animation_objName=""; bonusQuation=false;
let running_user=0; let laptop_active=1; let bonus_active1=1; let bonus_active2=1; let bonus_active3=1;
let button_over;
let loader = PIXI.loader;
let  resources = PIXI.loader.resources;
let sound_win_user_1;
let sound_win_user_2;
let sound_win_user_3;
let sound_win_user_4;
let sound_gameover;
let sound_board;
let sound_check=1
let sound_user_move;
let sound_button_click;
let sound_question_loop;
let sound_whoosh;
let sound_question_wrongh;
let sound_question_right;
let sound_answer_over;
let sound_question_start;

</script>
<script src="src/modernizr.custom.js"></script>
<script src="src/nthrive.js"></script>
<script src="src/DisplayObject.js"></script>
<script src="src/SGInput.js"></script>
<script src="src/SGTextInput.js"></script>
<script src="src/SGText.js"></script>
<script src="src/SGSprite.js"></script>
<script src="src/SGButton.js"></script>
<script src="src/SGDrag.js"></script>
<script src="src/SGAnimation.js"></script>
<script src="src/ScreenManager.js"></script>
<script src="src/Engine.js"></script>
<script src="src/GameScene.js"></script>
<script src="src/GameScreen.js"></script>
<script src="src/LoadingScreen.js"></script>
<script src="js/SpinCard.js"></script>
<script src="js/PlayScreen.js"></script>
<script src="src/Resources.js"></script>
<script src="src/mobileScreen.js"></script>
<script src="src/pixi-sound.js"></script>
<script src="js/start.js"></script>



</body>
</html>